Analysis / Games
Listed below are full annotations of selected games. I will not claim that this is a definitive analysis, but it will provide insight (via Chessbase) into obvious blunders and alternative lines in the selected games.
Ray Charles – Larry Evans (as noted in the July ‘09 celebrity blog post): 1. e4 e5 2. Nc3 Nc6 3. Nf3 Nf6 4. d4 ed 5. Nd4 Bc5 6. Nc6 bc
The game has evolved into a Scotch Game variation. To stay in the main line, the norm is Bd3, however Ray is anxious to exchange off black bishops.
7. Qe2 0-0 8. Be3 Bxe3 9. Qxe3 Re8 10. f3 d5 11. Qd3 a5 12. 0-0-0 Ba6 13. Qd2 Bxf1 14. Rhxf1 de 15. Qxd8 Raxd8 16. Rxd8 Rxd8

Again, Charles looks to exchange off Rooks, but he forgets to recapture the pawn first, giving his opponent the advantage. 17. Rd1? Rxd1 18. Kxd1 ef 19. gf Kf8 20. Kc1? Ke7 21. Kd2 Ke6 22. Ke3 Nd5+ 23. Kd4 Nc3 24. Kxc3 Kd5 (white resigns). Bloise-Kaudern
Pedersen-Kushner (posted 10/1/08)
The following game is from the last round of our recently completed “Hard Labor Swiss” tournament. The game was very interesting and spawned three new entries in our Chess Problems section below. You may wish to check out the problems first, then come back to the analysis for further insights.
Chess Problems & Solutions
Problem #1 – Black to Move (mate in 3) – Pedersen-Winokur
[Elmwood Park - Mel Rappaport Memorial Swiss]
After 39. Rf3 (see solution below)
Problem #2 – White to Move and win - Feuerstein-Seidman
[from the 1957 US Championship as noted in the 12/07 Chess Life magazine]
Problem #3 – Black to Move – Winokur – Pascalicchio
[April Fool's Swiss - Round 3, April 2008]
Problem #4 – Black to Move – Bloise – Kaudern
[April Fool's Swiss - Round 5, April 2008] 
Problem #5 – Black to Move - Pedersen-Kushner
[Hard Labor Swiss - Round 5, September 2008]
Problem #6 Black to Move - Pedersen-Kushner
[Hard Labor Swiss - Round 5, September 2008]
Problem #7 White to Move - Pedersen-Kushner
[Hard Labor Swiss - Round 5, September 2008]
Problem #8 Black to Move – Zonenberg-Winokur
[Goodbye to Summer Swiss - Round 1, September 2009]
… as viewed from the black side of the board …
Problem #9 – White to Move – Tkachiev-Lagrave
To see the full transcript of this game, click the following link:
http://www.chessgames.com/perl/chessgame?gid=1426743
Problem #10 – White to Move – Winokur-Rubenfeld
[Turkey Trot Swiss - Round 5]
(see solutions below)
Solutions:
Problem #1: (38. … Rch2 39. f5+ Kg5 40. Rf2 R8h3#), note: in the actual game black chose 38. … Rhh2? and the game continued 39. Rf1 Rhg2 40. Kf3 etc. 1/2 – 1/2
Problem #2: (1. Re7! Re7 2. Rxf6 – threatens both 3. Rf8 mate and 3. Rxc6)
Problem #3: after 18. c4?? black should reply … Bf2! and win a piece (note: the continuation 19. Kf2?? only makes it worse after de and 19. Be4 Re4, which snags the other bishop due to the Queen’s pin on the king).
Problem #4: White has just played 26. Be3 to block the revealed check (after the black Knight moved from f2 with 25. Ne4). In the game, black played 26. … Be3+, missing the following tactic – 26. … Nd2! 27. Qc1 Nf3+, winning the other Rook. After this black can follow with Be3+, further reducing white’s material.
Problem #5: The best continuation for black is 35. … f3!, (threatening Nf6 which wins the bishop). The best continuation for white is … 36. c4 bc 37. bc Nf4 38. Bf3 Nf3 39. Ke3 Nh3 40. Kf3 but black will have solidified his advantage. In the actual game, black missed this opportunity and chose 35. … h3
Problem #6: The missed shot was 49. … f3! which forces off a piece. A possible continuation would be 50. Nf2 ef 51. Bh3 Nf5 etc. The full line is noted in the analysis of Pedersen-Kushner noted above.
Problem #7: Black overlooked mate in 1, and has just queened a pawn. The finish is 51. c3 # (note: black could have remained even by underpromoting and choosing a Knight)
Problem #8: (note: this problem is setup from the black point of view) White had less then 3 minutes on his clock and had just played Qg4 to try and break the pin. The reply Ne3!, capturing the Knight and offering the queen, ends the game because black’s checkmate threat can only be stopped by a sacrifice of material by white.
Problem #9: Black has just pushed a pawn to drive the Knight away, but missed the surprising reply – Nc6! Black played … bc (pawn takes Knight), and was crushed by the x-ray attack Rd7. All he could do at this point was resign.
Problem #10: In a drawish endgame, black played Kh5 in an effort to eliminate one of white’s pawns. Unfortunately, he has also trapped his king and after Ne6, it’s mate in 1 – on either Ng7 or Nf4.










Just saw the exciting games you annotate. Wow. I am impressed
The Pederson-Kushner game was one of our best. Exciting to the end!
Surprise endings are always fun!