As a new feature, I will provide full annotation of selected games from our club. I will not claim that this is a definitive analysis, but it will provide insight (via Chessbase) into obvious blunders and alternative lines in the selected games.
Our first post is courtesy of Frank Bloise (see chess problem #4 below for another position from this game):
New: Pedersen-Kushner (posted 10/1/08)
The following game is from the last round of our recently completed “Hard Labor Swiss” tournament. The game was very interesting and spawned three new entries in our Chess Problems section below. You may wish to check out the problems first, then come back to the analysis for further insights.
Chess Problems & Solutions
Problem #1 - Black to Move (mate in 3) - Pedersen-Winokur
[Elmwood Park - Mel Rappaport Memorial Swiss]
After 39. Rf3 (see solution below)
Problem #2 - White to Move and win - Feuerstein-Seidman
[from the 1957 US Championship as noted in the 12/07 Chess Life magazine]
Problem #3 - Black to Move - Winokur - Pascalicchio
[April Fool's Swiss - Round 3, April 2008]
Problem #4 - Black to Move - Bloise - Kaudern
[April Fool's Swiss - Round 5, April 2008] 
Problem #5 - Black to Move - Pedersen-Kushner
[Hard Labor Swiss - Round 5, September 2008]
Problem #6 Black to Move - Pedersen-Kushner
[Hard Labor Swiss - Round 5, September 2008]
Problem #7 White to Move - Pedersen-Kushner
[Hard Labor Swiss - Round 5, September 2008]
(see solutions below)
Solutions:
Problem #1: (38. … Rch2 39. f5+ Kg5 40. Rf2 R8h3#), note: in the actual game black chose 38. … Rhh2? and the game continued 39. Rf1 Rhg2 40. Kf3 etc. 1/2 - 1/2
Problem #2: (1. Re7! Re7 2. Rxf6 - threatens both 3. Rf8 mate and 3. Rxc6)
Problem #3: after 18. c4?? black should reply … Bf2! and win a piece (note: the continuation 19. Kf2?? only makes it worse after de and 19. Be4 Re4, which snags the other bishop due to the Queen’s pin on the king).
Problem #4: White has just played 26. Be3 to block the revealed check (after the black Knight moved from f2 with 25. Ne4). In the game, black played 26. … Be3+, missing the following tactic - 26. … Nd2! 27. Qc1 Nf3+, winning the other Rook. After this black can follow with Be3+, further reducing white’s material.
Problem #5: The best continuation for black is 35. … f3!, (threatening Nf6 which wins the bishop). The best continuation for white is … 36. c4 bc 37. bc Nf4 38. Bf3 Nf3 39. Ke3 Nh3 40. Kf3 but black will have solidified his advantage. In the actual game, black missed this opportunity and chose 35. … h3
Problem #6: The missed shot was 49. … f3! which forces off a piece. A possible continuation would be 50. Nf2 ef 51. Bh3 Nf5 etc. The full line is noted in the analysis of Pedersen-Kushner noted above.
Problem #7: Black overlooked mate in 1, and has just queened a pawn. The finish is 51. c3 # (note: black could have remained even by underpromoting and choosing a Knight)









2 responses so far ↓
Fred // April 15, 2008 at 1:04 pm
Just saw the exciting games you annotate. Wow. I am impressed
Fred // October 4, 2008 at 5:45 pm
The Pederson-Kushner game was one of our best. Exciting to the end!
Surprise endings are always fun!
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